Game Designer & Developer

Ramneet
Singh

Designing mechanics that make players think, feel, and come back for more.

About Me

A Computer Science student specializing in game design.

school Computer Science Major
casino Mechanics Designer
construction Rapid Prototyper
videogame_asset Game Developer

I'm a Computer Science student specializing in Game Design. My work spans board games, digital prototypes, and physical sports — all built around one question: what makes a player keep playing?

I'm interested in how game systems interact with each other and how small design decisions shape player behaviour. Currently learning Unity, working on personal projects, and looking for opportunities to grow as a game designer.

Selected Works

From board games to digital experiences projects built around mechanics that matter.

EchoJumper - 2D Platformer
Unity / C#

Echo Jumper

Atmospheric 2D platformer set in total darkness where sonar-like pings briefly reveal the environment. Features dynamic jump mechanics, high-precision physics, and the tension of navigating spaces you can barely see.

Play the demo arrow_outward
Board Game

Turbo Slick

Strategic racing board game for 2-6 players combining Mario Kart-style racing with tactical depth. Features unique racer abilities, item management, drafting mechanics, and secret sponsor objectives across a 100-space loop track.

Read Rules arrow_outward
TurboSlick - Board Game
FlagFrenzy - Physical Sport
Physical Sport

Flag Frenzy

Hybrid physical sport combining capture- the-flag with dodgeball mechanics. Features role-based strategy (attackers, defenders, supporters), freeze mechanics, safe zones, and multiple game modes for 8-20 players.

Read Rules arrow_outward

Under the Hood

What I Bring to Every Project

Game Design

Mechanics design
Game balancing
System design
Level design

Development Engines

Unreal Engine
Unity

Programming Languages

C#
C++
Python

Tools & Art

Substance Painter
Photoshop
Audacity
Blender
Git