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Flag Frenzy

Rulebook

1. Equipment & Setup

  • Flags (x2): One flag for each team (cloth, cone, or lightweight marker)
  • Dodgeballs (4–6): Soft foam or rubber balls to ensure safety
  • Cones/Markers: To mark boundaries, bases, safe zones, and midfield
  • Play Area: A rectangular field (recommended 20m x 30m)

Setup Steps

  1. Divide players into 2 equal teams (4–10 players each)
  2. Mark two bases at opposite ends of the field. Place each team’s flag inside its base
  3. Mark a midfield zone where dodgeballs are scattered
  4. Mark safe zones near each base (small circles/cones). Players inside a safe zone cannot be frozen

2. Objective

  • Steal the opponent’s flag and bring it back to your base without being frozen
  • Protect your own flag from being stolen
  • First team to capture the opponent’s flag wins the round

3. Player Roles

Teams may assign roles at the start (roles can change during play):

  • Attackers: Enter enemy territory to steal the flag
  • Defenders: Guard their own flag, throw dodgeballs to freeze opponents
  • Supporters: Collect dodgeballs, unfreeze teammates, assist attackers

4. Basic Gameplay Flow

  1. Both teams start inside their bases
  2. At the whistle, players scatter:
    • Attackers move toward the enemy base
    • Defenders secure their base
    • Supporters assist and gather balls
  3. Players may throw dodgeballs at opponents to freeze them
  4. A frozen player must:
    • Stop moving
    • Stand still for 5 seconds
    • Or wait until a teammate tags them
  5. Flag rules while carrying:
    • Cannot throw balls
    • Must return to base without being frozen
  6. If the flag carrier is frozen:
    • Must drop the flag immediately
    • Flag stays on the ground until picked up

5. Freezing & Unfreezing Rules

  • A hit by a dodgeball (shoulders down, no headshots) freezes a player
  • Frozen players must raise one hand
  • Frozen players cannot block or interfere
  • Teammates can unfreeze by tagging

6. Flag Handling Rules

  • The flag must always be visible and carried by hand
  • Cannot be hidden inside clothing
  • Flag carrier cannot throw dodgeballs
  • Dropped flag remains in place until picked up

7. Safe Zones

  • Each team has a safe zone (~3m radius) near its base
  • Players inside cannot be frozen
  • Only one player per team allowed inside at a time
  • Cannot stay inside enemy safe zone or base for more than 5 seconds

8. Fouls & Penalties

  • Camping: Must stay at least 1m away from own flag
  • Headshots: Results in thrower being frozen
  • Flag Throwing: Flags must not be thrown
  • Boundary Violations: Stepping out results in immediate freeze at nearest boundary point

9. Winning Conditions

  • Standard Mode: First team to capture and return the flag wins
  • Tournament Mode: Best of 3 rounds
  • Timed Mode: 15–20 minutes; most captures wins

10. Game Variations

  1. Multi-Flag Mode: Each team has 2–3 flags; all must be captured
  2. Timed Respawn Mode: Frozen players wait 10 seconds before returning

11. Sportsmanship & Safety

  • No tackling, pushing, or grabbing
  • Use soft dodgeballs only
  • Avoid excessive force
  • Encourage teamwork and fair play