Game Designer & Developer
Designing mechanics that make players think, feel, and come back for more.
A Computer Science student specializing in game design.
I'm a Computer Science student specializing in Game Design. My work spans board games, digital prototypes, and physical sports — all built around one question: what makes a player keep playing?
I'm interested in how game systems interact with each other and how small design decisions shape player behaviour. Currently learning Unity, working on personal projects, and looking for opportunities to grow as a game designer.
From board games to digital experiences projects built around mechanics that matter.
Atmospheric 2D platformer set in total darkness where sonar-like pings briefly reveal the environment. Features dynamic jump mechanics, high-precision physics, and the tension of navigating spaces you can barely see.
Play the demo arrow_outwardStrategic racing board game for 2-6 players combining Mario Kart-style racing with tactical depth. Features unique racer abilities, item management, drafting mechanics, and secret sponsor objectives across a 100-space loop track.
Read Rules arrow_outward
Hybrid physical sport combining capture- the-flag with dodgeball mechanics. Features role-based strategy (attackers, defenders, supporters), freeze mechanics, safe zones, and multiple game modes for 8-20 players.
Read Rules arrow_outwardWhat I Bring to Every Project
Mechanics design
Game balancing
System design
Level design
Unreal Engine
Unity
C#
C++
Python
Substance Painter
Photoshop
Audacity
Blender
Git