Game Designer & Developer
Computer Science student specializing in game design • Crafting engaging experiences through innovative mechanics and compelling systems
Strategic racing board game for 2-6 players combining Mario Kart-style racing with tactical depth. Features unique racer abilities, item management, drafting mechanics, and secret sponsor objectives across a 100-space loop track.
First-person stealth horror where sound is both vision and danger. Players emit sound pulses to reveal the environment and enemies, but noise alerts threats. No combat, instant death, pure skill-based survival through sound management and spatial awareness.
Hybrid physical sport combining capture-the-flag with dodgeball mechanics. Features role-based strategy (attackers, defenders, supporters), freeze mechanics, safe zones, and multiple game modes for 8-20 players. Designed for competitive outdoor/gym play.
Atmospheric 2D platformer set in total darkness where players use sonar-like "pings" to reveal the environment. Features dynamic jump mechanics, high-precision physics, and tension between known and unknown spaces through limited-duration object revelation.
Curated collection of 3D models and assets including environments and game-ready props. Features optimized meshes, PBR materials, and production-ready assets for various game genres.
I'm a Computer Science student specializing in Game Design. I enjoy creating games that focus on interesting mechanics and player experience.
My work ranges from board games to digital prototypes. I'm interested in how game systems interact and how small design choices affect player behavior.
Currently learning Unity, working on personal projects, and looking for opportunities to grow as a game designer.